
Asset Import: Fixed to remove blend shape delta normals on non-deformed vertices when importing legacy FBX in FBXImporter/Mesh.cpp.Android: Fixed to detect new format of SDK's command-line tools.2D: Fixed NullReferenceException error being thrown upon entering Play Mode when Tile Palette window is open.2D: Fixed nested Prefab Instances in Tile Palette asset becoming normal GameObjects when opened in Tile Palette window.2D: Fixed crash when loading a Tilemap with a Tile with an invalid Tile Index.iOS: VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837).iOS: UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272).WebGL: WebGL build always fails and throws a FileNotFoundException (1268262).Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466).Shuriken: Can't set Trail Material via Inspector (1284719).Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293).Shader System: Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to freeze when building Creator Kit: FPS (1278110).Serialization: Polymorphic instances are always recreated when applying any inspector value change (1193322).
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Serialization: Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910).Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191).Scripting: fields produce 'Field is never assigned to.' warning (1080427).Scripting: Project recompile and package changes takes a long time when Project includes a lot of packages (1272396).Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164).Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799).Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054).Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751).Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from.Packman: Compilation and refresh time increases after each script change - Packman (1274461).Packman: Editor crashes when upgrading/downgrading between 2020.2 (1276565).Package: Standalone build fails with package errors if Unity Reflect is installed (1266377).Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859).
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Global Illumination: BugReporter doesn't get invoked when the project crashes (1219458).Global Illumination: Viewport progressively updating, even with progressive updates toggle unchecked (1284697).Global Illumination: Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626).Global Illumination: Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene (1277383).Build Pipeline: Building subscenes without platform package doesn't work (1270120).Audio: 'Unknown platform passed to AudioImporter' error is thrown when selecting an audio file and UWP support is installed (1279810).Asset Importers: Importing an fbx model is noticeably slower when the model contains Animations (1265275).Asset Import Pipeline: Errors thrown on creating a project using microgame templates (1268154).Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078).Asset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511).

